Cell Performance Viewer
File Name: | Cell Performance Viewer | Downloads: | 4099 |
Category: | Developer Tools | Uploaded By: | Nicole Yankelovich |
Created Date: | Jun-08-2010 | Last Updated Date: | Feb-06-2014 |
Hits: | 4129 Hits | Released By: | Jonathan Kaplan |
License: | GNU V 2 with classpath exception | Version & Compatibility : | |
Contact URL : | http://openwonderland.org/ |
Developer Classification: Stable (what's this?)
The Cell Performance Viewer adds a capability to every object in the world that allows you to see the performance characteristics of that object. To use the capability, open the Object Editor and navigate to the object you want to inspect. Under the capabilities list, select "Performance."
Important Note: this module requires revision 4436 or later of Wonderland to work.
Your object may contain some or all of the following fields:
Field | Meaning |
Cell Load Time | the time spent in initial loading of the cell, including the constructor |
INACTIVE-time | the time spent transitioning this cell to the INACTIVE state |
ACTIVE-time | the time spent transitioning this cell to the ACTIVE state |
Model Load Time | the time spent loading the COLLADA models in the cell |
RENDERING-time | the time spent transitioning this cell to the RENDERING state |
VISIBLE-time | the time spent transitioning this cell to the VISIBLE state |
Entity Count | the number of MT-Game entities rendered by this cell |
Node Count | the number of JME nodes in this cell's geometry |
Triangle Count | the number of triangles in this cell's geometry |
Texture Count | the number of textures used by this cell |
Geometry Size | the approximate memory size required to store this cell's geometry |
Texture Size | the approximate memory size required to store this cell's textures |
Render Time | the approximate time required to render this cell's geometry |